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Brick breaker game code9/28/2023 ![]() ![]() When after launching the game the templates will be available under the match parameters dropdown in the simulated Skillz UI. The templates will then appear in the inspector where they can be edited as needed. Select Skillz > settings, go to the SIDEkick section, then double click on the selected Match Parameter Templates. When running your game within the Unity editor, the match parameters are set up in the Sidekick settings. Setting up Match Parameters in SIDEkick Whether the game spawns extra balls at set time intervals. The time given for the player to complete the match. Sets the mode as either a delux match (mulitpliers added to bricks) or practice match. The Skillz brick breaker example uses match parameters to alter the rules of the match based on the type of match the user selects. Using Match Parameters to Support Multiple Game Modes More information on score submission can be found here. This will ensure the user’s score is not lost. If the Score submission is unsuccessful then the SkillzCrossPlatfrom.DisplayTournamentResultsWithScore() fallback method is called. This will return the user to the Skillz UI. If the score is submitted successfully then the SkillzCrossPlatform.ReturnToSkillz() method is called on the next update. The score is submitted with SkillzCrossPlatform.SubmitScore() method. The brick breaker example project handles score submission in the BB_SkillzMatchManager script ( Assets/Skillz/Examples/Brick Break/Scripts/BB_SkillzMatchManager). This script currently only has log statements, but this script can be used to add additional logic to these scene transitions. The Skillz Manager in the example project also includes references to a Skillz Example Manager Logic script. NOTE: The chosen scenes needs to be in the Build Settings under the Scenes in Build section. ![]() When a user in the Skillz UI starts a match, returns to the start menu, or enters the progression room, the corresponding scene is launched. When the start button is clicked the Skillz UI is launched. The BB_Start menu scene in the Skillz/Examples/Brick Break/Scenes folder makes use of the Skillz Manager prefab to launch Skillz. Instructions on how to run on a mobile device can be found at the end of this document in the Running the Example Project on a Mobile Device section. To run the brick breaker example on a mobile device, more setup is required. It is recommended to run the example project in the Unity editor using SIDEkick as it is quicker to set up. (The following can be found in the Assets/Skillz/Examples/Brick Break/SIDEkick folder) Under the SIDEkick section add the following SIDEkick templates: Go to Skillz > Settings from the menu bar. If this does not appear, go to Window > TextMeshPro > Import TMP Pro Essential Resources. You will be prompted to import TMP Essentials. Make sure the BB_StartMenu scene is at index 0 (The following can be found in the Assets/Skillz/Examples/Brick Break/Scenes folder)Ģa. It is recommended to run the example project in this way as the setup process is much simpler.Īdd the following scenes into the 'Scenes in Build' in the build settings: The brick breaker example project can be run in the Unity editor using the Skillz SIDEkick. Running the Example Project Running in the Unity Editor NOTE: All the pertinent files are under Assets/Skillz/Examples/Brick Break. The following document explains how to run the example project as well as how the example project Implements the Skillz SDK and features including match parameters, progression, fairness, anti-cheat measures, and other best practices. The brick breaker Example project is included with the Skillz Unity package.
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